Sunday
Mar062011

Enabling Berlin

Enable Berlin WorkshopOn the 27th of February I participated in a workshop held by the Enable Berlin group, part of the Cognitive Cities
conference
. In this workshop we formed groups and were given ready scenarios to work with. In my group I had the
pleasure to meet and work with very interesting people and develop a fun concept we called Every Intersection
is a decision
for a scenario where we should promote social interactions at traffic lights. Here is how it goes:

At the pedestrian crossing, some people move across the street while other people wait to cross. There are 
implicit decisions in this process: which direction to go? Follow straight or turn?
Wait or walk?

All this flow is organized by the traffic lights and signals.

The traffic signal across the street commands the participants: “walk” or “don’t walk.” What if this signal could give
additional instructions?  Instructions to inspire a person to talk to their neighbour, walk to a new desitination, or play
a game with the city.

We propose an intersection game that could be installed in any given urban neighborhood. An extra set of traffic signals
would be installed to display the new instructions. One set of instructions for moving and one for waiting. Some variations
could include:

1. Choreographed pathways or dispersions by using intersections as hubs that direct people in specific directions. This would
be based on a plan for the neighborhood that could boost activity on certain streets.

2. Directions to disrupt people's regular routines. Random instructions would include “blue shirts turn around” or
“follow the dog”, turning the city into a board game. Accepting the invitation to play could reveal new areas of the city,
just a couple of steps away from the regular beaten paths. 

3. The set of random instructions could be enriched by locals via a website. These could reveal to other citizens news such
as “new soccer field in two blocks” or neighborhood favorites as “turn left (for Danny’s diner).”

4. Most important is that by adding this unexpected element in the urban scene, we hope to wake people from the
programmed state of moving between A and B to the beauties of journeys through the city they live in or that they're
currently visiting. 

 

And some pictures of the prototype we built:

Every Intersection is a Decision - prototype

Text by Anna Kostreva and Vitorio Benedetti. Images by Vitorio Benedetti.

Thursday
Aug132009

Morro happening in Modern Art Museum in Rio tonight

This evening in Rio a group of good friends, Marcelo Damm, Rafael Roldão and
Renato Mosci present to the public their excellent sofa called Morro and its
otoman, Morrinho. The name refers to the favelas in Rio and the design uses
recycled materials in its composition. The final design has the colored and
relaxed spirit of Rio.

The opening is at 19h at Novo Desenho store in the Modern Art Museum, a kind
of Brazilian Design Forum shop in Rio.


 

For more information, check www.designdequinta.blogspot.com

Wednesday
May202009

Degree Exhibition + talks in Umeå

Saturday
Apr182009

Quoting twice


Yesterday I was browsing through "the art of looking sideways" and on the
first pages I bumped into a quote by Michel de Montaigne:

"I quote others only in order the better to express myself". 

So here I point to Rachel Hinman's blog where she talks about the power
of place, to better express my thoughs on why Mapping Experiences.

My favorite topic on her text is: The web is great at things... not places
If we view the world as a series of nouns and categorize them into the three
basic noun-types of people, places and things; as web developers and designers,
we’ve spent the lion’s share of our focus on creating sites and systems that
help us understand ‘things’. Search, the most popular and one might even
argue the universal interface for the web, leverages our semantic (the words
or language we use to describe something) to find ‘things’. Books on Amazon,
a song on LastFm, a movie on BitTorrent, a pair of Hush Puppies on eBay –
‘things’ own the web. We’ve also devised clever ways to unlock the power of
things on the web with features like peer reviews, associated product
recommendations and price comparisons.

The web is undeniably great at things, and some might argue it’s pretty good
at people, too. While most lack the grace, subtlety and dimensionality of human
relationships, social networks have provided glimpses into how to begin to
grapple with the complexity of ‘people’ on the web. ‘Place’ is the web’s Achille’s
heel – at least on a PC – simply because information is locked in the PC context.
Restaurant reviews are tough to access unless you know the exact name or
address. Maps and bus schedules.


 

Saturday
Mar282009

get excited, make things

Yesterday we hosted an Interaction Design Summit here in Umeå and
the 24 hours before were a frenzy of preparations and creative work
to make some special giveaways to the speakers. It was a collaborative
work from the second year students, a really beautiful effort, with everyone
giving their time and sharing ideas. Our goal: make something unique and
personal and get the WTF factor from them.


The packages

 

in detail

 

the crumpter

 

Rahul likes the Crumpter

 

a very special implant

 

the collection